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  1.  19
    Consumer Consciousness in Multisensory Extended Reality.Olivia Petit, Carlos Velasco, Qian Janice Wang & Charles Spence - 2022 - Frontiers in Psychology 13.
    The reality-virtuality continuum encompasses a multitude of objects, events and environments ranging from real-world multisensory inputs to interactive multisensory virtual simulators, in which sensory integration can involve very different combinations of both physical and digital inputs. These different ways of stimulating the senses can affect the consumer’s consciousness, potentially altering their judgements and behaviours. In this perspective paper, we explore how technologies such as Augmented Reality and Virtual Reality can, by generating and modifying the human sensorium, act on consumer consciousness. (...)
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  2.  8
    A Dash of Virtual Milk: Altering Product Color in Virtual Reality Influences Flavor Perception of Cold-Brew Coffee.Qian Janice Wang, Rachel Meyer, Stuart Waters & David Zendle - 2020 - Frontiers in Psychology 11.
    It is well known that the appearance of food, particularly its color, can influence flavor perception and identification. However, food studies involving the manipulation of product color face inevitable limitations, from extrinsic flavors introduced by food coloring to the cost in development time and resources in order to produce different product variants. One solution lies in modern virtual reality technology, which has become increasingly accessible, sophisticated, and widespread over the past years. In the present study, we investigated whether making a (...)
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  3.  9
    Inducing Novel Sound–Taste Correspondences via an Associative Learning Task.Francisco Barbosa Escobar & Qian Janice Wang - 2024 - Cognitive Science 48 (3):e13421.
    The interest in crossmodal correspondences, including those involving sounds and involving tastes, has experienced rapid growth in recent years. However, the mechanisms underlying these correspondences are not well understood. In the present study (N = 302), we used an associative learning paradigm, based on previous literature using simple sounds with no consensual taste associations (i.e., square and triangle wave sounds at 200 Hz) and taste words (i.e., sweet and bitter), to test the influence of two potential mechanisms in establishing sound–taste (...)
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  4.  90
    How Digital Food Affects Our Analog Lives: The Impact of Food Photography on Healthy Eating Behavior.Tjark Andersen, Derek Victor Byrne & Qian Janice Wang - 2021 - Frontiers in Psychology 12.
    Obesity continues to be a global issue. In recent years, researchers have started to question the role of our novel yet ubiquitous use of digital media in the development of obesity. With the recent COVID-19 outbreak affecting almost all aspects of society, many people have moved their social eating activities into the digital space, making the question as relevant as ever. The bombardment of appetizing food images and photography – colloquially referred to as “food porn” – has become a significant (...)
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  5.  11
    Measuring Cognitive Abilities in the Wild: Validating a Population‐Scale Game‐Based Cognitive Assessment.Mads Kock Pedersen, Carlos Mauricio Castaño Díaz, Qian Janice Wang, Mario Alejandro Alba-Marrugo, Ali Amidi, Rajiv V. Basaiawmoit, Carsten Bergenholtz, Morten H. Christiansen, Miroslav Gajdacz, Ralph Hertwig, Byurakn Ishkhanyan, Kim Klyver, Nicolai Ladegaard, Kim Mathiasen, Christine Parsons, Janet Rafner, Anders R. Villadsen, Mikkel Wallentin, Blanka Zana & Jacob F. Sherson - 2023 - Cognitive Science 47 (6):e13308.
    Rapid individual cognitive phenotyping holds the potential to revolutionize domains as wide‐ranging as personalized learning, employment practices, and precision psychiatry. Going beyond limitations imposed by traditional lab‐based experiments, new efforts have been underway toward greater ecological validity and participant diversity to capture the full range of individual differences in cognitive abilities and behaviors across the general population. Building on this, we developed Skill Lab, a novel game‐based tool that simultaneously assesses a broad suite of cognitive abilities while providing an engaging (...)
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